AR/VR and emerging technologies

AR/VR

Virtual reality

Virtual reality (VR) is a 3D computer-generated environment which can be a highly imaginative, or a realistic, simulation of the actual world. Depending on the VR environment, people can interact through first-person (through their own eyes or the eyes of a character) or through third person (disembodied) perspectives, or they can switch between the two.

VR can be delivered via a desktop computer, mobile computing device or with a head-mounted display (HMD), which can be a headset or goggles.

Safety

Teachers need to consider the safe use of VR with students. As a first step, teachers should consult and follow manufacturers’ guidelines.

Augmented reality

Augmented reality (AR) allows computer-generated information and virtual objects to be overlayed on physical object in real time. AR is a relatively young technology in terms of mass adoption. AR can be delivered by via desktop computers, projector systems, mobile devices, such as smart phones and tablets, and head mounted displays (headsets, goggles or glasses). The most common type of AR is that delivered through mobile devices such as tablets and smart phones.

Further information

Emerging technologies

Tech trends and challenges: To ensure eSafety’s content and programs reflect current information, technological developments and global trends, we continually scan for new research, policy, legislative and technical updates. We have captured eSafety's approach to selected tech trends and challenges in these position statements. This page is updated periodically. Various emerging issues are also discussed in our blog posts.

New technologies risk-assessment tool: This risk-assessment tool can help schools to effectively plan and assess risks and benefits before introducing any new online platforms or technologies. Additional research about the platform or technology is recommended if you are unsure of the answer to one or more of the questions.

DISCLAIMER: PRODUCTS ON DT HUB

In this section we highlight features of common technologies used in schools. However, any references to any specific product, process or service is for information only and does not constitute an endorsement or recommendation.