Beeswax wrap project
This project creates opportunities for students to design, create, market and sell a plastic wrap alternative, and to work with a local business or community group that supplies some materials. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Data acquisition, Data interpretation, Impact and interactions, Enterprise skills and innovation |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P01
Define problems with given or co developed design criteria and by creating user stories
AC9TDI6P07
Select and use appropriate digital tools effectively to create, locate and communicate content, applying common conventions
AC9TDI6P08
Select and use appropriate digital tools effectively to share content online, plan tasks and collaborate on projects, demonstrating agreed behaviours |
Keywords | Biodiversity, Science, Design Technologies, Human and Social Sciences, HASS, Data representation, Collaborative project, Computational thinking, Environment, BBC Microbit, Mind map, Inclusive education, Trudy Ward |
Integrated, cross-curriculum, special needs | Design and Technologies, Mathematics |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
Classroom ideas: Micro:bit Environmental Measurement (visual and general-purpose programming) (Years 5-8)
Investigating environmental data with Micro:bits: This tutorial shows the coding needed for digital solutions of some environmental issues that can be created using pseudocode and visual programming.
-
Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
-
DIY micro:bit metal detector (Years 5-6)
This activity shows one way to incorporate Digital Technologies into a goldfields unit in an authentic way using a micro:bit.
-
Visual programming with Scratch (Years 3-6)
This resource comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs.
-
Classroom ideas: Micro:bit Environmental Measurement (visual programming) (Years 5-6)
This tutorial shows the coding needed for digital solutions of some environmental issues that can be created using pseudocode and visual programming.
-
Classroom ideas: Choose your own adventure (Years 3-6)
In Digital Technologies, students from Year 3 onwards should be planning and implementing projects that include branching (decision-making). Creating a ‘choose your own adventure’ story is an excellent way for students to design and implement a project that makes use of branching.
-
Developing user stories
These teacher slides can be used to introduce and develop understandings about user stories and how to write a user story based on a users needs and goals. In this set of slides we use several examples to illustrate the format of a user story.
-
Home/School communications
In this lesson sequence, students use big data sets and school surveys, to design (and as an extension activity, make) a new digital communication solution for the school.