Coding for GUIs Lesson 2: Controls for input

This is the second in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual To Text Coding lesson series.

Additional details

Year band(s) 7-8
Content type Lesson ideas
Format Web page
Core and overarching concepts Algorithms, Implementation (programming), Impact and interactions
Australian Curriculum Digital Technologies code(s)
AC9TDI8P07   

Design the user experience of a digital system

AC9TDI8P08   

Generate, modify, communicate and evaluate alternative designs

AC9TDI8P05   

Design algorithms involving nested control structures and represent them using flowcharts and pseudocode

AC9TDI8P06   

Trace algorithms to predict output for a given input and to identify errors

AC9TDI8P09   

Implement, modify and debug programs involving control structures and functions in a general-purpose programming language

Keywords Programming, Coding, Data representation, Jason Vearing, Nathan Alison, Javascript, flowchart, variables, graphic user interface, GUI
Organisation

ESA

Copyright

Creative Commons Attribution 4.0, unless otherwise indicated.