Crack the code
Using control technologies, students are required to individually design, produce and evaluate an alarm/alert system using a coding software (e.g. Arduino) and relevant hardware. The system must include correct coding, working inputs and outputs and include a specified end-use application. Throughout the unit, students will learn programming concepts and commands and how to modify code to suit an identified need. Students will also learn how to assemble basic electronic circuits using a microcontroller to produce their final design idea.
Additional details
Year band(s) | 7-8 |
---|---|
Content type | Student challenges, Lesson ideas |
Format | Web page |
Australian Curriculum Digital Technologies code(s) |
AC9TDI8K01
Explain how hardware specifications affect performance and select appropriate hardware for particular tasks and workloads
AC9TDI8K02
Investigate how data is transmitted and secured in wired and wireless networks including the internet
AC9TDI8K03
Investigate how digital systems represent text, image and audio data using integers
AC9TDI8K04
Explain how and why digital systems represent integers in binary
AC9TDI8P01
Acquire, store and validate data from a range of sources using software, including spreadsheets and databases
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode
AC9TDI8P06
Trace algorithms to predict output for a given input and to identify errors
AC9TDI8P10
Evaluate existing and student solutions against the design criteria, user stories and possible future impact |
Technologies & Programming Languages | Electronic programming boards |
Keywords | Coding, Programming, Sensors, Inputs, Outputs, Algorithms, Arduino, Microcontrollers, Evaluate, Decompose problems, Stages 4 and 5 |
Organisation | NSW Department of Education |
Copyright | State of New South Wales (Department of Education), 2018. Copyright material available on this website is licensed under a Creative Commons Attribution 4.0 International (CC BY 4.0) licence. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.