Create a board game that uses an Ozobot
Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.
Additional details
Year band(s) | 3-4 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Digital systems, Abstraction, Specification (decomposing problems), Algorithms, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4P01
Define problems with given design criteria and by co-creating user stories
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P04
Implement simple algorithms as visual programs involving control structures and input
AC9TDI4P05
Discuss how existing and student solutions satisfy the design criteria and user stories |
Keywords | Scratch, Decision making, Branching, Ozobot, Makey Makey, Visual programming, Multimodal story |
Integrated, cross-curriculum, special needs | English, Digital Literacy |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
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