Create a language learning program
Create a computer program to learn a traditional Aboriginal or Torres Strait Islander language.
Additional details
Year band(s) | 3-4 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Specification (decomposing problems), Algorithms, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P04
Implement simple algorithms as visual programs involving control structures and input |
Technologies & Programming Languages | Scratch |
Keywords | Scratch, Visual programming, Traditional Aboriginal languages, Quiz, Inclusive Education, Inclusive Teaching, Having limited, low or no vision, sensory, additional scaffolding, socio/emotional, disability, disabilities |
Integrated, cross-curriculum, special needs | Aboriginal and Torres Strait Islander Histories and Cultures |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
Creative Computing Curriculum
he Creative Computing Curriculum is a collection of ideas, strategies, and activities for an introductory creative computing experience using the Scratch programming language.
-
The wizard of Ozo
Using OzoBots students move an Ozobot about a map with coordinates.
-
Fun projects with language translation
Natural language processing is growing in importance.
-
Note the music
We can program a computer to play music.