CS Unplugged: Field guide: Computer Graphics

An online resource for teaching Computer Science to students, this chapter focusses on Coding - Computer Graphics. This chapter covers basic techniques that are used to create computer graphics. Use the interactives to explore graphics transformations. Learn more about the fundamental operation of drawing lines and circles as computer graphics. This chapter has a strong connection to mathematics curricula.

Additional details

Year band(s) 1-2, 3-4, 5-6, 7-8, 9-10
Format Web page
Core and overarching concepts Implementation (programming)
Australian Curriculum Digital Technologies code(s)
AC9TDI2P01   

Investigate simple problems for known users that can be solved with digital systems

AC9TDI2P02   

Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition)

AC9TDI4P01   

Define problems with given design criteria and by co-creating user stories

AC9TDI4P02   

Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration

AC9TDI6P02   

Design algorithms involving multiple alternatives (branching) and iteration

AC9TDI8P05   

Design algorithms involving nested control structures and represent them using flowcharts and pseudocode

AC9TDI8P06   

Trace algorithms to predict output for a given input and to identify errors

AC9TDI10P09   

Implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language

Keywords Professional learning, Computer Graphics, Transformation, Rotations, Lines, Circles, Pixels, Linear graph, Linear equation, Bresenham's Line Algorithm
Organisation

University of Canterbury, New Zealand

Copyright

University of Canterbury, New Zealand. Creative Commons BY-NC-SA 4.0.