CS Unplugged: Field guide: Programming Languages

An online resource for teaching Computer Science to students, this chapter focusses on Programming Languages. This chapter covers what happens when you write and run a program, and how this affects the way that you distribute the program for others to use.

Additional details

Year band(s) 5-6, 7-8, 9-10
Format Web page
Core and overarching concepts Implementation (programming)
Australian Curriculum Digital Technologies code(s)
AC9TDI6P01   

Define problems with given or co developed design criteria and by creating user stories

AC9TDI6P02   

Design algorithms involving multiple alternatives (branching) and iteration

AC9TDI6P05   

Implement algorithms as visual programs involving control structures, variables and input

AC9TDI8P04   

Define and decompose real-world problems with design criteria and by creating user stories

AC9TDI8P05   

Design algorithms involving nested control structures and represent them using flowcharts and pseudocode

AC9TDI8P06   

Trace algorithms to predict output for a given input and to identify errors

AC9TDI8P09   

Implement, modify and debug programs involving control structures and functions in a general-purpose programming language

AC9TDI10P04   

Define and decompose real-world problems with design criteria and by interviewing stakeholders to create user stories

AC9TDI10P05   

Design algorithms involving logical operators and represent them as flowcharts and pseudocode

AC9TDI10P06   

Validate algorithms and programs by comparing their output against a range of test cases

AC9TDI10P09   

Implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language

Keywords Programming Languages, Programming, Python, Java, ByteCode
Organisation

University of Canterbury, New Zealand

Copyright

University of Canterbury, New Zealand. Creative Commons BY-NC-SA 4.0.