Designing a mini-game

In this learning sequence, students are guided to design a mini-game for a targeted audience. They use a template to plan and record their ideas for their game, considering the main characters, theme and goal for their game. Students program their game using Scratch or a similar visual programming platform. Sample Scratch programs are provided for students to remix. 

Additional details

Year band(s) 3-4
Content type Lesson ideas
Format Web page
Core and overarching concepts Algorithms, Implementation (programming)
Australian Curriculum Digital Technologies code(s)
AC9TDI4P02   

Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration

AC9TDI4P04   

Implement simple algorithms as visual programs involving control structures and input

Technologies & Programming Language​s Scratch
Keywords branching, iteration, gamification, user input
Integrated, cross-curriculum, special needs English
Organisation

ESA

Copyright

Creative Commons Attribution 4.0, unless otherwise indicated.