Designing a mini-game with variables

In this learning sequence, students are guided to design a mini-game for a target audience. They use a template to plan and record their ideas for a three-level game considering the main characters, theme and goal for each level. Students program their game using Scratch or a similar visual programming platform. Sample Scratch programs are provided for students to remix.

Additional details

Year band(s) 5-6
Content type Lesson ideas
Format Web page
Core and overarching concepts Algorithms, Implementation (programming)
Australian Curriculum Digital Technologies code(s)
AC9TDI6P05   

Implement algorithms as visual programs involving control structures, variables and input

Technologies & Programming Language​s Scratch
Keywords variables, branching, iteration, gamification, user input
Integrated, cross-curriculum, special needs English
Organisation

ESA

Copyright

Creative Commons Attribution 4.0, unless otherwise indicated.