Fibonacci served three ways
In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.
Additional details
Year band(s) | 9-10 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Algorithms, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI10P09
Implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language |
Technologies & Programming Languages | Python |
Keywords | Fibonacci, Algorithm, Making comparisons, Iteration, Recursion, Formula |
Integrated, cross-curriculum, special needs | Mathematics |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
Behaving with real class - Using a text-based language
This lesson sequence offers an approaches to teaching object-oriented principles using text-based programming.
-
Behaving with real class – Using a visual language
This lesson sequence offers an approaches to teaching object-oriented principles using visual programming.
-
Pencil code program: Lady MacBeth Chat Bot
Use this program to create an interactive chat bot who answers questions as if she is Lady Macbeth.
-
Level Up: Game design
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.