Home automation programming (yrs 5-6)
Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Digital systems, Data representation, Abstraction, Specification (decomposing problems), Algorithms, Impact and interactions, Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6K03
Explain how digital systems represent all data using numbers
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input
AC9TDI6P06
Evaluate existing and student solutions against the design criteria and user stories and their broader community impact
AC9TDI6K01
Investigate the main internal components of common digital systems and their function
AC9TDI6K02
Examine how digital systems form networks to transmit data
AC9TDI6P03
Design a user interface for a digital system
AC9TDI6P07
Select and use appropriate digital tools effectively to create, locate and communicate content, applying common conventions
AC9TDI6P08
Select and use appropriate digital tools effectively to share content online, plan tasks and collaborate on projects, demonstrating agreed behaviours |
Technologies & Programming Languages | Artificial Intelligence |
Keywords | Artificial Intelligence, AI, artificial, intelligence, teachable machine, smart phone, algorithms, problem solving, digital systems, Scratch, Lesson idea, Lesson plan, Digital Technologies Institute, home automation |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.