Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

Additional details

Year band(s) 9-10
Content type Lesson ideas
Format Web page
Core and overarching concepts Design thinking, Impact and interactions, Algorithms, Implementation (programming)
Australian Curriculum Digital Technologies code(s)
AC9TDI10P05   

Design algorithms involving logical operators and represent them as flowcharts and pseudocode

AC9TDI10P06   

Validate algorithms and programs by comparing their output against a range of test cases

AC9TDI10P07   

Design and prototype the user experience of a digital system

AC9TDI10P08   

Generate, modify, communicate and critically evaluate alternative designs

AC9TDI10P09   

Implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language

Technologies & Programming Language​s other programming languages
Keywords Think like an inventor, Game design, Unity, Coding, Programming, Algorithms
Integrated, cross-curriculum, special needs STEM
Organisation

ESA

Copyright

Creative Commons Attribution 4.0, unless otherwise indicated.