Note the music
We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their own instrument that plays a particular note for a set beat, for example when a piano key is pressed or a guitar string is strummed or a drum skin is hit.
Additional details
Year band(s) | 3-4, 5-6 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Abstraction, Specification (decomposing problems), Algorithms, Implementation (programming), Impact and interactions |
Australian Curriculum Digital Technologies code(s) |
AC9TDI4K03
Recognise different types of data and explore how the same data can be represented differently depending on the purpose
AC9TDI6K03
Explain how digital systems represent all data using numbers
AC9TDI4K01
Explore and describe a range of digital systems and their peripherals for a variety of purposes
AC9TDI4K02
Explore transmitting different types of data between digital systems
AC9TDI6K01
Investigate the main internal components of common digital systems and their function
AC9TDI6K02
Examine how digital systems form networks to transmit data
AC9TDI4P01
Define problems with given design criteria and by co-creating user stories
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI6P03
Design a user interface for a digital system
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input
AC9TDI4P05
Discuss how existing and student solutions satisfy the design criteria and user stories
AC9TDI6P06
Evaluate existing and student solutions against the design criteria and user stories and their broader community impact |
Technologies & Programming Languages | Artificial Intelligence |
Keywords | Artificial Intelligence, AI, artificial, intelligence, teachable machine, data representation, algorithms, problem solving, digital systems, music, unplugged activity, Inclusive education, disability, disabilities |
Integrated, cross-curriculum, special needs | The Arts, Inclusive education |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
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