Programming people
Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.
Additional details
Year band(s) | 1-2 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Algorithms |
Australian Curriculum Digital Technologies code(s) |
AC9TDI2P02
Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition) |
Keywords | Integrating Digital Technologies, Programming, Algorithms, Verbal instructions, Programming cards, Directions, Instructions, DT+ |
Integrated, cross-curriculum, special needs | English |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.