Time to rhyme

Retell a known nursery rhyme using ScratchJr to create an interactive animation.

Additional details

Year band(s) 1-2
Content type Lesson ideas
Format Web page
Core and overarching concepts Abstraction, Implementation (programming), Design thinking, Computational thinking
Australian Curriculum Digital Technologies code(s)
AC9TDI2P02   

Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition)

Technologies & Programming Language​s other programming languages
Keywords ScratchJr, Programming, Coding, Integrating, English, Retell, Sequencing, Inclusive education, disability, disabilities
Integrated, cross-curriculum, special needs English, Digital Literacy
Organisation

ESA

Copyright

Creative Commons Attribution 4.0, unless otherwise indicated.