Time to rhyme
Retell a known nursery rhyme using ScratchJr to create an interactive animation.
Additional details
Year band(s) | 1-2 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Abstraction, Implementation (programming), Design thinking, Computational thinking |
Australian Curriculum Digital Technologies code(s) |
AC9TDI2P02
Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition) |
Technologies & Programming Languages | other programming languages |
Keywords | ScratchJr, Programming, Coding, Integrating, English, Retell, Sequencing, Inclusive education, disability, disabilities |
Integrated, cross-curriculum, special needs | English, Digital Literacy |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
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