Unit 4: Games: Score
In this activity, students will describe what a variable is and why variables are useful, will be introduced to the computational concept of data, and will experience remixing and reusing a project or part of a project.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Student challenges |
Format | Document |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input |
Technologies & Programming Languages | Scratch |
Keywords | remixing, PRIMM, variables |
Organisation | Harvard Graduate School of Education |
Copyright | CC BY-NC-SA 4.0 |
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