Virtual excursions to engage learning
The aim of the project was to implement Virtual Reality and Google Cardboard viewers into teaching programs. It was identified as a way to engage the students in their learning by using technology that was new, innovative, collaborative and relatively inexpensive. Virtual Reality and Google Cardboard was first used with Year 8 and 9 students.
Additional details
Content type | School stories |
---|---|
Format | Web page |
Technologies & Programming Languages | Robotics and drones |
Organisation | NSW Government Department of Education |
Copyright | © State of New South Wales (Department of Education), 2021. Creative Commons BY 4.0. |
Related resources
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.
-
An integrated approach to Digital Technologies
This school describes the choice between whether to make the Digital Technologies curriculum a standalone subject or to integrate it into other areas of the curriculum.
-
Callaghan College VR School project
The Callaghan College VR School Project has been a two-year partnership between Callaghan College and The University of Newcastle during 2017–2018.