Visiting Anne Frank’s House in VR
In this lesson, students learn about World War II, the tragic impact of the Holocaust on individuals and families. Students learn about Anne Frank and her life and the location where her and her family were in hiding. Students visit Anne's house in VR and explore the environment to discover more about who she was and where she lived.
Additional details
Year band(s) | 9-10 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Digital systems, Impact and interactions |
Australian Curriculum Digital Technologies code(s) |
AC9TDI10P04
Define and decompose real-world problems with design criteria and by interviewing stakeholders to create user stories
AC9TDI10P11
Select and use emerging digital tools and advanced features to create and communicate interactive content for a diverse audience
AC9TDI10P12
Use simple project management tools to plan and manage individual and collaborative agile projects, accounting for risks and responsibilities |
Technologies & Programming Languages | AR / VR |
Keywords | 3D immersive environment, VR, Virtual Reality, Tiltbrush, Oculus Quest, CSER, Rebecca Vivian |
Integrated, cross-curriculum, special needs | HASS |
Organisation | CSER |
Copyright | This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Computer Science Education Research (CSER) Group, The University of Adelaide. |
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