Visual to text coding: Lesson 3
This is the third in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to generate and use random numbers.
Additional details
Year band(s) | 5-6, 7-8 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Data representation, Specification (decomposing problems), Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode |
Keywords | Programming, Coding, Data representation, Jason Vearing, Nathan Alison, Scratch, Python, Javascript, flowchart, variables |
Integrated, cross-curriculum, special needs | Mathematics |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
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Visual to text coding: Lesson 1
This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language.
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Visual to text coding: Lesson 2
This is the second in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language.
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Visual to text coding: Lesson 4
This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language.
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Visual to text coding: Lesson 5
This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language.