What makes a good game?
This lesson sequence allows students to explore design thinking processes to investigate how games are designed, created and played. Students analyse the audience of games, understanding the importance of empathy in the design process. The learning sequence culminates in a showcase: students sharing the games they have designed with the school community.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Design thinking, Impact and interactions |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P03
Design a user interface for a digital system
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input |
Keywords | Design, Thinking, Game design, Scratch, Swift Playgrounds, Mario Bros, Sploder, Prototype, Lego Game Creator, User-centred design, Inteface, Think like an inventor |
Integrated, cross-curriculum, special needs | STEM, Design and Technologies |
Organisation | ESA |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
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